Nails and jewelry quiver slightly in the presence of this weapon with silver-painted ends.
When you strike an enemy twice in one turn with this weapon, or bloody an enemy with this weapon, the enemy becomes Magnetized (save ends). Magnetic weapons count as metal against magnetized targets.
Magnetic is an enchantment that can only be applied to two-handed weapons.
When you flank an enemy with another ally wielding a Magnetic weapon, the target is magnetized and takes 5 lightning damage when they start their turn.
Encounter – Minor Action
Until the end of your next turn, you are considered insubstantial against powers or abilities that use metal weapons.
Daily – Minor Action
Magnetized targets with 5 squares are knocked prone, and you can push or pull them a number of squares equal to 3 + this weapon’s enhancement bonus.